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New York, NY · Full-time · Pay: BLS benchmark · O-1B fit

Sound Designer and Composer, Games

Game development and art production services studio with 240+ professionals, working for publishers and media companies

New York, NYRemoteFull-timeMid-levelO-1B fitAdded week of Nov 2, 2026
Real postingModeled on a real U.S. posting from November 2026 (live when checked) · employer not named · apply to be matched with employers hiring for this role.
EmployerGame development and art production services studio with 240+ professionals, working for publishers and media companies (not named)
LocationNew York, NY · Remote
Type & levelFull-time · Mid-level
PayNot stated in the posting · BLS median for music directors and composers: USD 73,710
Source: U.S. Bureau of Labor Statistics, Occupational Outlook Handbook (2025 national median); the source posting states no pay
Visa pathO-1B fit
Role familyRecording Artist / Composer / Music Director

About the role

The studio provides full-cycle game development, team extension and content creation for publishers. This role covers both original music and sound effects, so one person delivers a consistent audio identity across a game project while working closely with developers and designers.

What you'll do

  • Create and integrate sound effects for characters, UI, environments, weapons, vehicles and gameplay events
  • Compose original music suited to different game scenes and moods
  • Design ambient sound and atmosphere for game environments
  • Edit, process and mix audio assets
  • Implement audio inside the game engine
  • Work with developers and game designers to keep the audio style consistent through the project

Requirements

  • 3+ years as a sound designer and/or composer in the game industry
  • Strong proficiency with a digital audio workstation such as Ableton Live, Cubase or Reaper
  • Understanding of game audio production principles
  • Skills in sound recording, synthesis and audio processing
  • Understanding of adaptive and interactive audio systems
  • Ability to work in a team and meet deadlines

Nice to have

  • Experience integrating audio into Unreal Engine
  • Experience with FMOD or Wwise
  • Voice editing and mastering skills
  • Experience creating cinematic music
  • Knowledge of Perforce, Git, Jira and Confluence

Pay & benefits

Not stated in the posting · BLS median for music directors and composers: USD 73,710. The posting lists a flexible work format (remote, office or hybrid), a competitive salary, mentorship and training, education reimbursement, and team events, noting some items do not apply to freelancers.

Pay source: U.S. Bureau of Labor Statistics, Occupational Outlook Handbook (2025 national median); the source posting states no pay. Market data, not an offer from O1DMatch.

Visa path

Composers and game audio artists typically support an O-1B case with credits on released game or media projects, published or recorded scores, awards or nominations, press coverage, and letters from respected industry figures. The posting states no citizenship restriction. An employer or a U.S. agent can file the petition, and outcomes depend on the individual's evidence.

How to get matched

  1. Take the free eligibility checkAn AI review of your background against the eight O-1 criteria, at check.o1dmatch.com.
  2. Create your profile with code WORKWITHUSIt unlocks the Starter plan at no cost. Tell us your field and the work you do today.
  3. Upload your evidenceEach document is sorted under the criterion it supports, and your criteria map shows what is still missing.
  4. Get matchedWe match strong profiles with U.S. employers hiring for roles like this one. Gigs you confirm with verified companies count toward your itinerary, and at a score of 75 we connect you with an immigration attorney.

This listing describes a real U.S. posting so you can see what employers ask for. O1DMatch does not represent that employer and does not hold this opening; applying matches you with employers hiring for this kind of role. No visa outcome is promised.

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