Jobs › Jobs › Senior Technical Artist, Lighting and Materials for Live Events
Multiple U.S. locations (CA, NY, WA) · Full-time · USD 151,585–277,906 · O-1B fit

Senior Technical Artist, Lighting and Materials for Live Events

Interactive entertainment company making games and real-time engine technology, with over 30 years in business

Multiple U.S. locations (CA, NY, WA)On-siteFull-timeSeniorO-1B fitAdded week of Nov 9, 2026
Real postingModeled on a real U.S. posting from August 2026 · employer not named · apply to be matched with employers hiring for this role.
EmployerInteractive entertainment company making games and real-time engine technology, with over 30 years in business (not named)
LocationMultiple U.S. locations (CA, NY, WA) · On-site
Type & levelFull-time · Senior
PayUSD 151,585–277,906 base (range varies by work location)
Source: pay range stated in the source posting
Visa pathO-1B fit
Role familyAnimator / VFX / Game Artist

About the role

This role joins a team building large live in-game events and needs someone who blends look development, lighting and technical art. The artist builds complex environments and materials in a stylized but high-fidelity look. The role also owns art-side features and keeps content performing across platforms.

What you'll do

  • Build complex materials for landscape and environment art
  • Own world and set lighting, clouds, atmospherics and water look development
  • Deliver a range of visual styles, with emphasis on stylized work at high fidelity
  • Work with engineers and artists to optimize content for several platforms
  • Own gameplay and engine features from the technical art side to keep the quality bar high
  • Support internal artists, leads, directors and outside vendors on technical aspects of art creation

Requirements

  • Reel or portfolio showing shipped game technical art
  • Solid knowledge of PBR principles and material editors
  • Experience with texturing tools such as Substance Designer
  • High proficiency setting up world environment lighting
  • Familiarity with a modern real-time engine art pipeline
  • Experience on multiple platforms and Blueprint or other scripting

Nice to have

    Pay & benefits

    USD 151,585–277,906 base (range varies by work location). The posting mentions participation in company benefit plans and discretionary incentive programs for most employees, subject to plan terms.

    Pay source: pay range stated in the source posting. Market data, not an offer from O1DMatch.

    Visa path

    Technical artists often document an O-1B case with credits on released games, awards, press or industry recognition, and expert letters about their contribution to visual quality. The posting states no citizenship restriction. An employer like this, or a U.S. agent, can file the petition, and approval depends on the individual's evidence.

    How to get matched

    1. Take the free eligibility checkAn AI review of your background against the eight O-1 criteria, at check.o1dmatch.com.
    2. Create your profile with code WORKWITHUSIt unlocks the Starter plan at no cost. Tell us your field and the work you do today.
    3. Upload your evidenceEach document is sorted under the criterion it supports, and your criteria map shows what is still missing.
    4. Get matchedWe match strong profiles with U.S. employers hiring for roles like this one. Gigs you confirm with verified companies count toward your itinerary, and at a score of 75 we connect you with an immigration attorney.

    This listing describes a real U.S. posting so you can see what employers ask for. O1DMatch does not represent that employer and does not hold this opening; applying matches you with employers hiring for this kind of role. No visa outcome is promised.

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