Principal Visual Design Artist, Early-Stage Game UI
Video game developer and publisher with a player-first focus; role is on an unreleased early-stage R&D game
| Employer | Video game developer and publisher with a player-first focus; role is on an unreleased early-stage R&D game (not named) |
|---|---|
| Location | Los Angeles, CA · On-site |
| Type & level | Full-time · Principal |
| Pay | Not stated in the posting · BLS median for special effects artists and animators: USD 102,030 Source: U.S. Bureau of Labor Statistics, Occupational Outlook Handbook (2025 national median); the source posting states no pay |
| Visa path | O-1B fit (senior candidates) |
| Role family | Animator / VFX / Game Artist |
About the role
This role owns visual design for an early-stage R&D game that has not been published. The principal sets the look of the user interface, builds style guides and defines the quality bar for the game's visual design. The person reports to the visual design lead and works with artists, engineers, designers and producers.
What you'll do
- Create a visual style that meets the game's creative goals and gives the UI a distinct identity.
- Design clear, balanced interfaces with strong readability, hierarchy and awareness of platform and player behavior.
- Guide the planning of UI work with artists and designers.
- Produce assets from concept through in-game implementation.
- Extend themes across the project through style guides and conventions.
- Set the quality bar for visual design in the game.
Requirements
- 8+ years of professional experience as a visual designer, UI designer or UI artist.
- Hands-on contribution to a major feature, game, product launch or entertainment property through visual communication design.
- Expert knowledge of Figma and Adobe Creative Cloud.
- Knowledge of the game development pipeline, including optimization, localization and implementation.
- Experience shipping games in Unreal, Unity or another game engine, and a portfolio showing contemporary graphic design taste.
Nice to have
- Experience developing brand identities, logos and brand kits.
- Experience in a secondary area such as motion graphics, illustration, animation or modeling.
Pay & benefits
Not stated in the posting · BLS median for special effects artists and animators: USD 102,030. The posting lists open paid time off, flexible work schedules, medical, dental and life insurance, parental leave and a 401k with company match.
Pay source: U.S. Bureau of Labor Statistics, Occupational Outlook Handbook (2025 national median); the source posting states no pay. Market data, not an offer from O1DMatch.
Visa path
Senior game artists and visual designers commonly build O-1B evidence from shipped game credits, awards, press, portfolio recognition, high compensation and recommendation letters from industry peers. The posting states no citizenship restriction. An employer like this, or a U.S. agent, can file, and approval depends on the individual's record.
How to get matched
- Take the free eligibility checkAn AI review of your background against the eight O-1 criteria, at check.o1dmatch.com.
- Create your profile with code WORKWITHUSIt unlocks the Starter plan at no cost. Tell us your field and the work you do today.
- Upload your evidenceEach document is sorted under the criterion it supports, and your criteria map shows what is still missing.
- Get matchedWe match strong profiles with U.S. employers hiring for roles like this one. Gigs you confirm with verified companies count toward your itinerary, and at a score of 75 we connect you with an immigration attorney.
This listing describes a real U.S. posting so you can see what employers ask for. O1DMatch does not represent that employer and does not hold this opening; applying matches you with employers hiring for this kind of role. No visa outcome is promised.
